

Jump jets take their own slot and removing them makes no difference to the weapons you can add, only takes from the heat bar. Heat sinks also take up slots, which basically allots you more higher-energy weapons to hold and doesnt actually overheat the mech it's a cap limit.

It's all pretty much omni but there is space limitation and the armor also nudged in this category, making your mech either really weak, or outfitted poorly with good armor. Weight has no meaning and there are no designated energy, balistics, or missile slots. It seems that the guys who made this had no hand in Mech4 and only tried to emmulate what was done in Mech 4 customizing. But since I see Mech4 & Mercenaries, theres no real need for this game unless you just want to have better control over your company (because the AI in Mech 4 isn't the most intelligent).Ĭustomizing is very limited. Playing it made me want to play the real thing, so I stopped and dug out Mercenaries again.

Pretty good supplument for the real thing. Designers made a special effort to pay due homage to that impressive history.Ĭommand up to 16 BattleMechs at once Upgrade 'Mechs with powerful technology taken from the spoils of war Multiplayer support for up to eigh players via Internet or At the time of the game's release, the BattleTech universe had already existed in the hearts and heads of gamers for over fifteen years. Three factions compete in MechCommander 2: House Steiner, House Davion, and House Liao. The game comes with a sophisticated mission editor, which should allow players to create maps that are as dynamic and complex as the missions included in the game. The game also features customizable Mech pilots that gain experience and carry over from mission to mission. Instead of adding support vehicles to the main squadron, air support and salvage vehicles can be called out in the heat of battle. The "fog of war" has been replaced with a line-of-sight system of reconnaissance and targeting, making unit placement on the new 3D maps an extremely important consideration for offensive and defensive maneuvers. Several enhancements have been made over the original, some relatively minor and some with potentially huge effects on strategy and gameplay.

Like the original, MechCommander 2 is a real-time strategy game based in the BattleTech universe of warring factions and giant combative robots.
